Heavies have the best defense and soak damage pretty well, they are also good at dealing out damage. This is the main tank strategy, quite literally from PE onwards when the Heavy units are actual tanks. Generally these days, a typical military strategy goes like this:ฤก Heavy + 7 Rogues. Definitely before Rogue Hideouts, thus the reliance on ranged units. Presumably this was maybe pre-Traz, so no easy unattached unit generation. In any case, the early GBs only went to level 10. I don't know if GBs were even around when that was written, that includes GBs with attack bonuses. That advice goes only up to CA and calls it the "end game" That looks like it's a very old FoE site from the game's early days and thus the advice is going to be rather outdated. For the most part, 3 will be sufficient." Sell off your archery ranges and build 3 or 4 crossbow ranges. The lower range of Crossbowmen should not distract you however, and once you unlock crossbowmen, they should become your focus. Archers, on the other hand, have a more promising range of 6. The downside is in their range, which is only 5. They frequently receive a 2-hit just like archers, but sometimes require 3 hits to be destroyed. "When it comes to upgrading, Crossbowmen provide new benefits to archers in regards to damage and also in their defense. because most army uits from EMA and LMA take up a lot of resources to re create them in time for battle again. but then again, in an impossible quest, to not be wiped out. or 2 cats, 2 trebuchets and the rest rogue and knights. which ones would be efficient in battles in C map/GE?.i had thought maybe 8 unit catapults.or 4 cats and 4 knights. For these battles, we advise long-ranged units." "here are 1 or 2 battles that you need to face in the Continent Map that cannot be beaten with just an 8 archer army. i can see -as noted in foe military guide. Although now iam using more stronger armies such as heavy armored units.
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